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Rust Crossbreeding Cheat Sheet — Rules, Weights & Layouts

This is the no-fluff reference for Rust crossbreeding mechanics. Every rule, weight and layout, condensed for quick lookup mid-wipe. If you want the long-form explanation with examples, read the God Clone Guide instead — this page is built for fast lookup.

Gene weights table

Each gene type votes with a different weight when crossbreeding:

The danger: W and X are 67% heavier per vote than the good genes. A single W parent can override two G or Y parents at the same locus.

Layout: 8 around 1

In a 3×3 large planter, place your candidate seed in the centre and 8 donor parents in the surrounding slots. When the centre plant enters the crossbreed stage, each of its 6 gene slots is voted on independently by the 8 neighbours.

Triangle planter (smaller) is 4 slots: 1 centre + 3 donors. Useful early wipe but offers fewer votes per locus.

Edge slots in a 3×3 only have 5 neighbours, corners only 3. Always keep your candidate in the centre — it gets the most influence.

How a locus is decided

For each of the 6 gene positions, the game does this:

This is why any W or X in the donor pool is dangerous: their 1.0 weight ties (or beats) most G/Y combinations.

The clone window

Crossbreeding genetics are calculated once, when the centre plant first enters the crossbreed stage (the crosshair icon appears). After that, the new genome is locked.

Clone immediately when you see the crosshair. If you wait until ripe, you can still harvest — but you can't get another clone with the new genetics, and any plant grown from a non-cloned seed has its old genome.

Pro tip: keep your cloning hatchet on hotbar slot 1 during a breeding round. The transition from sprawling → crossbreed → ripe is short.

Quick rules of thumb

Common mistakes

Want the planner to find your shortest path to GGGYYY? Plug in your seeds and let it work out the optimal layout.
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