Curated base builds for every group size — solo, duo, trio, quad and clan. Pulled directly from the YouTube channels of Lackii, Limi Lab, Crow, Spinky, Faded, Bassoo, Rust Daddy, Evil Wurst and Meano.
The biggest mistake new Rust players make is building a base that's too big for their group. A solo player in a 3×3 mega-base will run out of stone in two days because upkeep scales with footprint. The right base is one you can defend, fully upkeep, and rebuild after a wipe — not the prettiest one in a video.
This page indexes 178+ Rust base designs across every group size, filtered down from the upload history of 17 trusted base-builder YouTube channels. Pick your group size up top, optionally narrow by style or cost, and watch the build inline. Each entry links straight to the original creator on YouTube so they get full credit and view counts.
The best Rust solo base is small. A 1×1 or compact 2×1 footprint with a single hidden bunker, upkeep under 100 stone per hour, and a cost-to-raid of at least 30 rockets. Solo players don't have time to fully farm a sheet-metal mega-base on top of grinding components, scrap and tea — every minute spent on upkeep is a minute not spent online winning fights.
Browse 78 solo base designs above from Lackii, Spinky, Limi Lab, Swifty and ap rust — all builders that focus on the solo bracket and test their bases against single-player raids before publishing.
For 2- and 3-player groups, the standard Rust duo base or Rust trio base is a 2×1 or 2×2 footprint with at least two bunkers and enough loot rooms for two TCs. Cost-to-raid should land in the 60–120 rocket bracket — that's the sweet spot where opportunist raiders skip you but a determined offline crew still has to commit serious sulfur to break in.
60 duo bases and 39 trio bases are listed up top. Crow, Faded, Limi Lab and Builder publish the strongest builds in this bracket — many are explicitly tagged "Solo/Duo/Trio" because the same footprint scales across all three.
The Rust quad base is the inflection point — 4 players is when full sheet-metal walls and triple-bunker layouts start making sense. Footprints jump to 2×2 or 3×2, upkeep climbs to 500–800 stone/hour, and cost-to-raid should hit 120–250 rockets soft-side. Below that range, a single online raid will crack you.
25 quad bases are listed above. Rust Daddy, Meano the Builder and Evil Wurst specialise in quad and small-clan bases with serious anti-online-raid bunker layouts.
For 5+ player groups, the Rust clan base is its own animal. Open-core 3×3 or 4×4 shells, full honeycomb on every external wall, multiple armored loot rooms wrapped in HQM walls each costing 8 C4 to break. Total cost-to-raid routinely exceeds 250 rockets and runs above 500 for the most-watched zerg bases.
55 clan bases are listed above. Rust Daddy, Meano, RustBuilders and ap rust all publish builds in this tier — many include drone defenses, automated turrets and shooting-floor bunkers as standard.
A bunker is a hidden compartment inside the base — typically a shooting floor, electrical wiring trick or wall-stack. Even if a raider blows through your outer wall, they leave with nothing because the loot lives in a chamber they can't see. Every modern Rust bunker base has at least one bunker, and clan bases stack three or more.
An open-core base keeps the loot room visible from inside the structure. Defenders can peek raiders through wall slots, which slows the raid (every minute they spend ducking is a minute online raiders waste). Faded and Limi Lab specialise in open-core builds.
Honeycombing means stacking external walls in concentric layers, multiplying the explosive cost a raider must pay to break in. A single armored wall costs 8 C4 to destroy; honeycombing it with two more stone walls bumps that to 12 C4 (~26,400 sulfur). The Raid Calculator shows the exact math for any wall combination.
A pretty base that costs 30 rockets to raid is a worse defensive base than an ugly one that costs 80. When watching the videos above, look for the rocket-cost callouts (most builders put this in the title — "60+ rockets", "150+ rockets" etc). Anything under 50 rockets isn't a real base for groups bigger than solo. The cost filter chips above let you sort by cheap / medium / expensive — bookmarks for whatever sulfur budget your wipe is running on.
After you've picked a base from the list, plug your wall layout into our Raid Calculator to see exactly how much sulfur a raider would need. If the number is lower than what your nearest neighbours can farm in a wipe, swap an external stone wall for sheet metal — the cost-to-raid jumps nearly 2× and most opportunists will move on.
The base videos on this page come from a curated allowlist of 17 channels, vetted via Reddit r/playrust recommendations and verified active. Each has been making content for 3+ years and tests bases against real raid attempts before publishing — we're not pulling from random search results, that's why this page is curated, not algorithmic.
The list refreshes weekly via the fetch-rust-bases.py pipeline, so newly-published bases from any of these channels appear here automatically within 7 days.
bunker includes one — use the Bunker filter chip above to find them.