By Frozen · checked in-game on the live patch · Updated 3 July 2026
Cooling Tea is the desert-biome counterpart to Warming Tea. Drink before entering hot regions — desert monuments, summer wipes, or geothermal zones — and the cooling effect prevents heat damage and dehydration tick. The Basic tier negates 10°C of heat (max temp cap 40°C while active) and gives +30 hydration, with the higher tiers stacking the buff strength. Like every Rust tea, it follows the standard tier progression: 4 berries make 1 Basic, 4 Basics make 1 Advanced, 4 Advanced make 1 Pure.
| Tier | Effect | Duration | Berries |
|---|---|---|---|
| Basic | Negates 10°C of heat + 30 hydration (max temp cap 40°C) | 20 min | Green + white berries (verify pattern in-game) |
| Advanced | Stronger heat negation + hydration | 20 min | 4× Basic Cooling Teas combined |
| Pure | Strongest heat negation + hydration | 20 min | 4× Advanced Cooling Teas combined |
Brew at a Mixing Table or Cooking Workbench. The order of berries in the slots matters — check the Berry & Tea Reference if unsure. The Tea Brewery Calculator tells you how many of each tier you can brew from your current berry stockpile.
Desert monuments and summer wipe events. Drink before crossing a desert or entering a hot monument — Pure lasts an hour, plenty for any planned route.