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// monument tier
Tier 2 — Blue Card

Mid-game puzzle monuments. Most need a green card → blue card progression and one fuse. Loot tier rises sharply (military crates, elite crates, components, scrap) — the meat of the monument economy.

Fast facts

Keycards1× Green + 1× Blue
Fuses required1
Scientists / NPCs0
RadiationLow
RecyclerYes
WorkbenchTier 1

Trainyard is the fast Tier 2 puzzle — green → blue card progression, just one fuse, no scientists, multi-storey loot tower. Smaller footprint than Water Treatment but with comparable Elite Crate density. The ascending tower layout makes it one of the most distinctive monuments visually and one of the easiest to remember the puzzle path through.

Trainyard puzzle walkthrough

Single-fuse Tier 2 with a tower-up loot path:

  1. Find the fuse box — at the base of the central tower. Insert one electrical fuse.
  2. Swipe the green keycard — opens the first level.
  3. Climb the tower — multi-storey ascent, with Military Crates on each floor.
  4. Swipe the blue keycard — on the upper puzzle door.
  5. Loot the Elite Crate room — at the top of the tower.
  6. Use the on-site recycler.

Layout & tower mechanics

Trainyard's verticality is its defining feature:

💡 Pro tips

Frequently asked questions

What keycards does Trainyard need?

Both a green and a blue keycard, plus one electrical fuse — standard Tier 2 progression but with only one fuse required (vs Airfield's two).

How many scientists are at Trainyard?

Zero — Trainyard has no NPC defenders despite being a Tier 2 monument.

Is Trainyard radioactive?

Low radiation in some interior sections — basic clothing is enough, full hazmat is overkill.

How does Trainyard compare to Airfield?

Smaller footprint, no scientists, only one fuse needed — but lower total loot than Airfield's two-hangar density. Trainyard is faster and safer; Airfield is higher-EV per puzzle.

Where is the elite crate at Trainyard?

Inside the apex puzzle room at the top of the central tower, behind the blue-card door. Climb the tower stairs to reach it.

The tower puzzle

Trainyard's vertical layout makes it one of the most distinctive monuments in Rust. The puzzle progression is the same green→blue Tier 2 pattern as Airfield, but the loot is stacked across the tower's floors instead of spread across two hangars. The ascending sweep — clear ground, climb to mid, climb to apex, loot Elite — is intuitive and quick.

The lack of scientist defenders makes Trainyard a safer Tier 2 than Airfield, comparable to Water Treatment. The trade-off is total loot — Trainyard's tower density is lower than Airfield's two-hangar layout. Most route plans treat Trainyard as a quick stop between bigger Tier 2 monuments rather than a primary destination.

Combat dynamics in the tower

Vertical engagements at Trainyard reward map awareness. A defender holding the apex has a strong line down through the tower stairs; an attacker pushing up has limited cover. Plan your approach — if you spot another team already in the tower, consider waiting for them to leave rather than fighting up the stairs.

Full progression chain at the Monuments hub. Raid math at the Raid Calculator.

Related monuments & tools

// hub 🗝️ All Rust Monuments Complete sortable table — every monument, every tier. // blue tier ✈️ Airfield Two-card blue puzzle with patrolling scientists, hangar loot and a T1 workbench. // blue tier 💧 Water Treatment Plant Blue-only puzzle (no green needed) — sprawling layout, heavy loot, no scientists. // blue tier ⚡ Power Plant Sprawling industrial monument — green→blue progression, four cooling towers.