Two-shot T1 shotgun. Two barrels, two shells, slow reload — but two chances to land the kill.
Two-shot T1 shotgun. Two barrels, two shells, slow reload — but two chances to land the kill.
| Tier | T1 workbench |
|---|---|
| Ammo | 12 Gauge Buckshot / Slug / Incendiary |
| Magazine | 2 (two barrels, fired one at a time) |
| Reload | ~3.5s (manual two-shell reload) |
| Damage | ~140 buckshot at point blank (community-consensus) |
| Range | Very short (~10-15m) |
| Recoil | Strong, similar to Waterpipe |
| Acquisition | Craft at T1 workbench. |
The Double Barrel is the T1 sister to the Waterpipe — same shell type, same range, same close-range potential, but two barrels instead of one. That extra shell is the difference between a 1-kill weapon and a 2-kill weapon, which often matters in actual fights. Best T1 shotgun for the cost.
Same shell, same range, same craft tier — but two barrels instead of one. Effectively two shots before you reload, vs Waterpipe's one. Strictly better for the same craft cost (slightly more components).
Yes — pull the trigger twice in quick succession to dump both barrels. Useful for lethal-range engagements where first-shot guarantees second is needed.
Marginally. Shotguns don't damage stone or metal walls. Use against soft targets (defenders, wood doors). Not a primary raid weapon.