Rust Double Barrel Shotgun
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// Shotgun · T1 workbench
Double Barrel Shotgun

Two-shot T1 shotgun. Two barrels, two shells, slow reload — but two chances to land the kill.

Fast facts

TierT1 workbench
Ammo12 Gauge Buckshot / Slug / Incendiary
Magazine2 (two barrels, fired one at a time)
Reload~3.5s (manual two-shell reload)
Damage~140 buckshot at point blank (community-consensus)
RangeVery short (~10-15m)
RecoilStrong, similar to Waterpipe
AcquisitionCraft at T1 workbench.

The Double Barrel is the T1 sister to the Waterpipe — same shell type, same range, same close-range potential, but two barrels instead of one. That extra shell is the difference between a 1-kill weapon and a 2-kill weapon, which often matters in actual fights. Best T1 shotgun for the cost.

Pro tips

Frequently asked questions

How is the Double Barrel different from the Waterpipe?

Same shell, same range, same craft tier — but two barrels instead of one. Effectively two shots before you reload, vs Waterpipe's one. Strictly better for the same craft cost (slightly more components).

Can you fire both Double Barrel shots at once?

Yes — pull the trigger twice in quick succession to dump both barrels. Useful for lethal-range engagements where first-shot guarantees second is needed.

Is the Double Barrel good for raiding?

Marginally. Shotguns don't damage stone or metal walls. Use against soft targets (defenders, wood doors). Not a primary raid weapon.

When to use the Double Barrel

The Double Barrel is Rust's two-shot ambush shotgun — Tier 1 to craft, brutal burst damage, suicidal reload time. It's the weapon for the specific moment when you can guarantee landing both barrels at point-blank range and you don't expect anyone else to come around the corner. As a sustained-fight weapon, it's terrible. As an ambush trap, it's lethal.

Effective range is 0-7 metres. Past 7m the spread destroys your damage. Inside 3m, both barrels into a chest will delete most armour combinations in one trigger pull.

Loadout & attachments

Double Barrel takes no attachments. Loadout is ammo selection:

Double Barrel vs alternatives

Vs **Pump Shotgun**: Pump has 6 rounds and faster reload. Double Barrel has higher burst damage but commits you to a slow reload. Pump for sustained, Double for ambush.

Vs **Waterpipe**: Waterpipe is single-shot. Double Barrel is two-shot burst — twice the ambush damage.

Vs **SPAS-12**: SPAS is T3 with semi-auto fire. Double Barrel is the early-wipe ambush version.

Common mistakes

Kit & pairing

Pair the Double Barrel with a **Semi-Auto Pistol** or **Revolver** sidearm — you WILL need a backup during the ambush gun's reload window. Wear at least **Roadsign + Coffee Can** to survive the inevitable return fire. Drink **Pure Max Health Tea** before any planned ambush; HP buffer matters when both barrels miss and you have to fight your way out.

Related weapons & tools

// hub 🔫 All Weapons Every Rust gun, bow and launcher with tier and stats. // combat 🎯 Recoil Patterns Visual sprays for every auto-fire weapon. // practice 🎯 Aim Training Best servers + drill routine to master your weapon. // related🔫 WaterpipeT1 single-shot// related🔫 Pump Shotgun5-shell upgrade// related🔫 Spas-12T2 auto-shotgun
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