Single-shot rocket launcher. The standard raid weapon. Fires Rockets, HV Rockets, Incendiary.
Single-shot rocket launcher. The standard raid weapon. Fires Rockets, HV Rockets, Incendiary.
| Tier | T2 workbench |
|---|---|
| Ammo | Rocket / HV Rocket / Incendiary Rocket |
| Magazine | 1 (single-shot, manual reload) |
| Reload | ~3.5s |
| Damage | Variable by target — see raid calculator |
| Range | Medium (~50-100m, drop varies by ammo) |
| Recoil | Heavy — reposition required between shots |
| Acquisition | Craft at T2 workbench. Default-known after research. |
The Rocket Launcher is Rust's primary raid weapon. Single-shot, manual reload, fires Rockets that demolish bases at the appropriate cost (see the Raid Calculator for sulfur math). The standard 'we're raiding tonight' weapon — a 4-rocket loadout will crack most stone walls.
1,400 sulfur per Rocket (rolled-up ingredient cost). HV Rocket is ~200 sulfur. See the Raid Calculator for full breakdown by target.
4 rockets at ~5,600 sulfur. Cheaper option: 2 C4 at 4,400 sulfur. See the Raid Calculator for every wall and door tier.
The Rocket Launcher is **the** raiding weapon in Rust. Hard-target damage, long range, no other tool deletes a stone wall as efficiently. It's not a PvP weapon (the splash damage to yourself, the slow projectile, the giant tracer telling everyone where you are) but if you're attacking a base, the rocket launcher is the centerpiece of every raid kit.
Effective range for raiding is point-blank — get to the wall, fire, reset. Effective range for **anti-personnel** is 0-30m on stationary targets, almost useless against moving players past 10m. The rocket travels slowly enough that mobile defenders can sidestep it.
The rocket launcher takes no attachments. The whole loadout decision is **rockets and protection**:
Rocket math: a sheet metal wall costs ~2 rockets, an armoured wall ~16. Stock at least 8 standard rockets per raid you intend to seriously attempt.
Vs **C4**: C4 is more sulfur-efficient per damage, but heavier and louder. Rockets are faster to deploy and let you raid from outside the base. Most serious raids use a mix.
Vs **Satchel Charges**: Satchels for soft targets (wood doors, sheet metal doors). Rockets for armoured doors and stone walls. Different cost-tiers entirely.
Vs **MGL**: completely different tools. MGL is anti-personnel area denial. Rocket launcher is anti-structure.
Pair the Rocket Launcher with an **AK47 or LR300** for during-raid PvP engagements. Wear **Metal Facemask + Roadsign** at minimum; raids attract defenders and counter-raiders. Drink **Pure Max Health Tea** AND eat a **Bear Pie** beforehand — the HP buffer is critical in the chaotic post-breach fights, and Bear Pie's secondary effects compound with combat consumables.