Safe-zone gambling, scrap-buying, the AirWolf shop and a T1/T2 workbench.
Non-hostile monuments where players cannot deal damage to each other. Vending machines, recyclers, workbenches and gambling — your hub for trading, repairs and recycling without PvP risk.
| Keycards | None — safe zone |
|---|---|
| Fuses required | 0 |
| Scientists / NPCs | 0 hostile (auto-turrets enforce no-PvP) |
| Radiation | None |
| Recycler | Yes |
| Workbench | Tier 1 + Tier 2 |
| Research table | Yes |
| Repair bench | Yes |
| Vending machines | Yes — scrap-buying NPCs + AirWolf heli vendor |
Bandit Camp is the second of Rust's two safe-zone hubs — a Western-themed shanty town with the same workbench, recycler and repair facilities as Outpost, plus three things Outpost doesn't have: a scrap-buying NPC vendor (turn extra components into scrap), the Wheel of Misfortune gambling mini-game, and the AirWolf shop selling Mini-copters and Scrap heli vehicles. The same safe-zone rules apply — turrets enforce no-PvP inside the gates.
Choose Bandit Camp over Outpost when:
Choose Outpost when you need an oil refinery, the central-marketplace drone delivery, or a location closer to your base.
Yes — same rules as Outpost. Players cannot damage each other inside the perimeter walls. Turrets enforce no-PvP and will shoot anyone who flags hostile.
From the AirWolf shop inside Bandit Camp — it's a small wooden hut on the perimeter with the helicopter parking pad behind it. Mini-copter is 750 scrap, Scrap Transport Helicopter is 1,250 scrap.
Bet scrap (5-1,000 per spin). The wheel pays out at fixed multipliers based on the slot it lands on: red 2×, green 3×, yellow 5×, blue 7×. Long-run EV favours the house.
Yes — vendor NPCs buy a range of items from you for scrap, including stone, wood and low-grade fuel. The exchange rates are fixed and visible in the vendor menu.
Behind the AirWolf shop on a flat parking pad. Once you buy it, the heli spawns automatically and you can mount it directly. Wait for the heli to be visibly present before purchasing the next one.
Not inside the safe zone, but heavy scientist NPCs spawn outside the perimeter and will engage approaching players. Don't approach Bandit Camp from a hostile angle without armour.
Bandit Camp is the only place in the game you can buy a Mini-copter or Scrap Heli without the in-game economy delivering one to you. That single feature accounts for most of Bandit's traffic — by mid-wipe, every player who can scrape together 750 scrap stops in to grab the cheapest path to flight. The Mini-copter dramatically expands a solo player's effective map (a 1km radius becomes 5km), making mid-wipe Bandit visits a near-universal upgrade.
Beyond the heli shop, Bandit's Wheel of Misfortune is a unique cultural feature — Rust's only built-in gambling minigame. Most players who use it are losing scrap on net but for many it's a wipe-end ritual: dump leftover scrap on the wheel, walk away with either a small fortune or nothing.
The scrap-buying NPC at Bandit is the only place to convert excess stone and wood into scrap currency — that liquidity matters mid-to-late wipe when you've out-grown the basic resources but want more components. Combined with the same workbench and recycler facilities as Outpost, Bandit functions as a parallel hub. Most maps spawn the two safe zones on opposite sides, so wherever you are, one of them is reasonably close.
If you're learning the game, the farming cheat sheet explains the resource flow you'll convert at Bandit. For raid math on what your scrap stash can actually crack open, see the Raid Calculator.