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// monument tier
Tier 1 — Green Card

Entry-level puzzle monuments. A single green keycard and one fuse opens the loot room. Low or no scientist presence, low radiation, and component / mid-tier loot perfect for early wipe.

Fast facts

Keycards1× Green (puzzle uses Green; reward is a Blue Keycard)
Fuses required1
Scientists / NPCs0
RadiationLow
RecyclerYes (×1)
WorkbenchNone

Sewer Branch is the smallest of the green-card Tier 1 puzzle monuments — a compact, partly-underground structure with a single recycler and a quick puzzle. The puzzle reward is a Blue Keycard plus mid-tier crate loot. Total clear time under three minutes for a solo player. Lowest contention of the green-card monuments — many wipe-day routes lead with Sewer Branch as a warm-up before harder monuments.

Sewer Branch puzzle walkthrough

Sewer Branch's puzzle is one of the simplest in the game:

  1. Find the fuse box — at ground level near the entry tunnel. Insert one electrical fuse.
  2. Swipe the green keycard — on the puzzle door.
  3. Collect the Blue Keycard — inside the unlocked room. Plus Military Crates and several component crates.
  4. Use the recycler — on-site before leaving.

Watch for low ceilings and tight corners — Sewer Branch's underground sections are claustrophobic and other players camping the exit have a clear line on you.

Loot & layout

💡 Pro tips

Frequently asked questions

What keycard does Sewer Branch need?

A single green keycard plus one electrical fuse. The puzzle reward is a Blue Keycard.

How big is Sewer Branch?

Compact — the surface monument is small, with a partially-underground tunnel network. Total clear time is under 3 minutes for a solo.

Is there radiation at Sewer Branch?

Low — basic radiation in the deeper tunnels. Standard clothing offers enough protection; full hazmat is overkill.

Are there scientists at Sewer Branch?

No — Sewer Branch is unguarded.

Is Sewer Branch worth running?

Yes for the fast clear and the Blue Keycard reward, even though the absolute loot is the lowest of the green-card monuments. Pair it with The Dome, Small Harbor or Satellite Dish for a full green-card route.

The wipe-day first-stop monument

Sewer Branch's appeal is its speed. With the lowest clear time and the lowest contention of the green-card monuments, it's the natural opener for a wipe-day route — get a green card from a barrel or basic crate, run Sewer Branch in 3 minutes, recycle the loot on-site, and use the resulting scrap and components to fund the rest of your route through Small Harbor, Satellite Dish and The Dome.

The downside is a lower loot ceiling than the other green-card monuments. The single Elite Crate is the same, but the surrounding crate density is the lowest of the tier. For pure-EV reasons, Large Harbor and Dome both rank higher per-card; Sewer Branch wins on speed and accessibility.

Where Sewer Branch fits

If you're new to Rust monuments, Sewer Branch is a good first puzzle to learn — you can mess up the fuse box / keycard order without getting punished by scientists or radiation. After two or three Sewer Branch runs you'll know the green-card puzzle pattern, which generalises to every other green-card monument.

For the full progression chain, see the Monuments hub. For raid math on the components you'll farm here, the Raid Calculator covers the explosive economy.

Related monuments & tools

// hub 🗝️ All Rust Monuments Complete sortable table — every monument, every tier. // green tier 🟢 The Dome Iconic green-card monument. Spiral exterior climb to apex crates plus an interior puzzle room. // green tier ⚓ Small Harbor Green-card harbour. 1 recycler, oil refinery, and a Blue Keycard as the puzzle reward. // green tier 🚢 Large Harbor Bigger harbour. Green to enter, Blue Keycard as the puzzle reward, oil refinery on the pier.