Where each colour drops, what each unlocks, and the progression chain that takes a single barrel-found green card to Launch Site loot in 90 minutes.
Find a Green card from a barrel or low-tier monument. Use it at a Tier 1 puzzle (e.g. Sewer Branch) — the loot room contains a Blue card. Take the Blue card to a Tier 2 monument (e.g. Airfield) — that puzzle drops a Red card. The Red card opens Tier 3 monuments (Launch Site, Military Tunnels, Missile Silo). One green card chains all the way up.
| Card | Primary sources | Time to acquire |
|---|---|---|
| 🟢 Green | Mining Outpost · Abandoned Supermarket · Lighthouse · Oxum's Gas Station · Junkyard scientist drop · basic crates & barrels | ~15-30 min from spawn |
| 🔵 Blue | Tier 1 puzzle reward: Sewer Branch · Satellite Dish · Small Harbor · Large Harbor · The Dome · Cargo Ship | ~30-45 min after green card |
| 🔴 Red | Tier 2 puzzle reward: Airfield · Power Plant · Trainyard · Water Treatment · Patrol Heli crate · Bradley crate · Cargo Ship locked crate | ~30-60 min after blue card |
Sewer Branch, Satellite Dish, Small Harbor, Large Harbor and The Dome. Loot: blue keycards, military crates, scrap, components, oil refineries (Dome & Harbors).
Airfield, Power Plant, Trainyard, Water Treatment Plant. Loot: red keycards, multiple Elite Crates, T1 workbench access (Airfield), more components.
Launch Site, Military Tunnels, Arctic Research Base, Nuclear Missile Silo. Loot: Elite Crates × multiple, blueprints, tier-3 weapons, top-tier components, the Bradley Tank fight at Launch Site.
| Step | Action | Result |
|---|---|---|
| 1 | Loot a barrel or hit Mining Outpost | Green card (~15-20 min from spawn) |
| 2 | Run Sewer Branch with green card + 1 fuse | Blue card + components |
| 3 | Run Airfield with green + blue cards + 2 fuses | Red card + Elite Crates + T1 workbench |
| 4 | Take red card to Launch Site or Military Tunnels | Top-tier loot, blueprints, T2 workbench |
Total time: ~90 minutes for a clean run. Bring meds and at least basic clothing — Tier 2 and 3 monuments have scientist NPCs and radiation.
Green keycards drop from low-tier monuments and barrels: Mining Outpost, Abandoned Supermarket, Lighthouse, Oxum's Gas Station, the Junkyard scientist, and many basic crates. They're the easiest to find — typically you'll have a green card within 30 minutes of starting a wipe.
Blue keycards are the puzzle reward at most Tier 1 (green-card) monuments: Sewer Branch, Satellite Dish, Small Harbor, Large Harbor and The Dome. Use a green card at the puzzle door, claim the Blue Keycard from the loot room. Blue cards also drop from Cargo Ship and rarely from elite crates.
Red keycards are the puzzle reward at Tier 2 (blue-card) monuments: Airfield, Power Plant, Trainyard, Water Treatment Plant. Use blue card → claim red. Red cards also drop from the Bradley Tank crates at Launch Site, Patrol Helicopter crates, and Cargo Ship's locked crate (after a 15-min hack timer).
Keycards are consumed on use — each puzzle door swipe uses one card. They don't expire while you hold them, so stock up before a serious monument route. Some servers reset keycard inventory on map wipe; on most servers you keep them through wipe.
Sometimes. Outpost vending machines occasionally sell green keycards for ~30-50 scrap, and player-set vending machines around bases sometimes sell green/blue cards. Red keycards are rarely sold and usually overpriced. Farming them yourself is faster mid-wipe.
Green card → Sewer Branch (Blue card reward) → Airfield (Red card reward) → Launch Site / Military Tunnels (top-tier loot). One green card from a barrel can chain you to top-tier loot in 90 minutes if you know the puzzle order. Full route in our Monuments hub.